UNİTY 3D SES EFEKTLERİ VE KODLARI
Bu Eğitimde Attığınız Merminin Çarpma Hızına Ve Şiddetine Göre Rastgele Çarpma
Sesleri Çıkartmayı Öğreneceksiniz...
MERMİ SCRİPT:
C#
using UnityEngine;
using System.Collections;
public class ThrowObject : MonoBehaviour {
public GameObject projectile;
public AudioClip shootSound;
private float throwSpeed = 2000f;
private AudioSource source;
private float volLowRange = .5f;
private float volHighRange = 1.0f;
void Awake () {
source = GetComponent<AudioSource>();
}
void Update () {
if (Input.GetButtonDown("Fire1"))
{
float vol = Random.Range (volLowRange, volHighRange);
source.PlayOneShot(shootSound,vol);
GameObject throwThis = Instantiate (projectile, transform.position, transform.rotation) as GameObject;
throwThis.rigidbody.AddRelativeForce (new Vector3(0,0,throwSpeed));
}
}
}
ÇARPMA SESLERİ SCRİPT:
C#
using UnityEngine;
using System.Collections;
public class CrashSound : MonoBehaviour {
public AudioClip crashSoft;
public AudioClip crashHard;
private AudioSource source;
private float lowPitchRange = .75F;
private float highPitchRange = 1.5F;
private float velToVol = .2F;
private float velocityClipSplit = 10F;
void Awake () {
source = GetComponent<AudioSource>();
}
void OnCollisionEnter (Collision coll)
{
source.pitch = Random.Range (lowPitchRange,highPitchRange);
float hitVol = coll.relativeVelocity.magnitude * velToVol;
if (coll.relativeVelocity.magnitude < velocityClipSplit)
source.PlayOneShot(crashSoft,hitVol);
else
source.PlayOneShot(crashHard,hitVol);
}
}